The narrative of Shadow of the Tomb Raider is painfully surface-deep and hardly holds a candle to the intricately crafted tales of its two predecessors, if at all.
Whereas you are solving a mystery from start to finish in the prior titles, starting in the dark and being forced to reevaluate everything you know, being forced to question the truth you’ve believed in with every new detail uncovered, Shadow of the Tomb Raider decides to abandon this spirit of adventuring for a far more mechanical-feeling campaign in which you are given the truth at the very beginning, and every subsequent mission feels much closer to an errand list rather than an adventure of discovery.
Details that emerge with each task completed hardly hold the same weight as their earlier counterparts in Tomb Raider and Rise. Simply put, there isn’t much mystery at all. You know everything at the adventure’s beginning, so there’s not much to learn besides the usual assortment of “oh, the (insert artifact or object of importance) is no longer here, better go look for clues that will lead us to the next location where it may or may not have also disappeared from).
Visually Stunning Graphics
Shadow Of The Tomb Raider is a real treat to explore all highly detailed sceneries. You can find out more about the ancient cultures, and enhance one’s swimming, diving, and climbing skills.
The outfits and bow on Lara’s back are very traditional and Lara looks gorgeous in the Skins. The tomb and crypts graphics are very well done and as for the puzzles for me is very clever and doable. The game cutscenes are skippable and they are not too long (you won’t even want to skip it).
Stealth Mode & Adventure Is Fun
Adventures and puzzles are as fun as they can get. I was skeptical because I am a big uncharted fan and I think it can’t get better than uncharted, but while you can sense both games borrow some elements from each other, tomb raider definitely plays and looks different from uncharted.
The puzzles in this game are more difficult this time and it does feel like a true Tomb Raider game at times. You won’t be stuck there for an hour like the older games, but it will stump you. I suggest putting the game on hard mode if you want it to feel more like a Tomb Raider game (You can actually adjust the difficulty level, as per your preference).
The abandoned temples are also not very believable, more often looking like something out of a futuristic transformer movie and not remnants of ancient civilizations. I know the tomb raider games always have fiction but I think this time they went a bit over the top. The music is beautiful and I find myself listening to the soundtrack quite often.
The gameplay is the somewhat redeeming quality. Like the previous two installments, becoming a stealthy assassin and utilizing a variety of fun tools, such as a poison that can make your enemies kill each other in a psychotic fit, is quite enjoyable. If you like an adventure game where you can debunk deep-buried history, then this is definitely one to pick.